_this is a pretty bare-bones pachinko implementation but you do control a cute crab walking sideways along the bottom that can sometimes be used to deflect and recover a ball that would otherwise drain_

I imaged an MSX cassette titled `Super Pachinko`/`スーパーパチンコ` containing a pachinko simulation my M. Kanayama published by Columbia (Japan) under their Colpax label. Both sides contained the same data. The game is loadable and executable using `BLOAD "CAS:",R` and has the tape file name `COLPAX`. I have not found other descriptions of the version of the software on this tape. The box and Side A cassette label display the code `32C99-14` which may be a release serial number or catalogue identifier of some kind. The game seems to have problems on MSX2 but works fine in an emulated first-generation MSX provided it has at least 16KB of Z80 RAM.

I was able to generate a 16KB mapperless ROM loader conversion using the same technique described in https://www.msx.org/forum/msx-talk/software/rom-conversion-of-spirit-power-from-compiles-disc-station-25-disk-1

CAS image fingerprint for the software found on both sides:
```
11K Super Pachinko (Columbia) (Japan) [BLOAD'CAS-',R] [_].cas crc32:3e682fcf md5:c1492a94d693d28fc3b2ae65cfb801ee sha1:554212ea1dd98b69f52174e20fbd0b75ebebf18a sha256:21618ed2d98ee96ef7ea7a87c12285443f911ae3e8a693dc26d7ce7344744bb4 size:11183
```
Raw 24-bit stereo 44100 Hz FLAC audio was imaged using a Nakamichi BX-125 tape deck and a Steinberg UR22mkII USB ADC with Audacity under Win11 and is intended to be archival, CAS/ROM is for emulator use, and WAV is regenerated from CAS for the benefit of an actual MSX. Short filenames and long ones contain the same data.
